The availability of a digital Mario game wouldn't negatively affect another event. The availability doesn't have to end just because another event is coming up. How about we be honest about what Nintendo are doing, rather than trying to excuse it. And now the limited availability of a digital game. The limited supply of games they produce. This is demonstrated by the limited supply of hardware they produce. It's not that games unnaturally devalue, but Nintendo are unnaturally manufactoring rarity and value. In order to continue to sell content long in to the future, you have to lower the price. To them, the value of the game isn't £50. People who didn't buy the game for price full at launch are unlikely to pay full price years after launch. People won't buy the same product they have already played, years later for full price. Not every game has a £50 price point for eternity. The thing about value is it's subjective, not objective. Once enough of a game has been available, anyone who values the content of the game already owns it. The very fact that there's three games in this collection for £50 means that each game has "devalued" from being a full price each. While in previous gens they had the virtual console to keep their back catalogue available. While they had other titles releasing and staying up for sale. You're arguing that they don't release loads of re-releases to not oversaturate the market, during a gen they have re-released almost their entire last gen catalogue. Saying that they play the long game whole western devs play the quarterly game.Īnd it doesn't change the fact that these game are being removed when there's no reason to remove them. That's why Nintendo, and pretty much only Nintendo, can sell you almost straight ports of Wii U, Wii, GC, and even N64 games for £50, where every body else sells their remasters for a lower price. Which then promotes further sales, even after the sale price has ended.Īnd Nintendo keeping their game prices high actually over inflates their perceived worth. That means that the best way to promote your game and be seen is to drop those prices to be included in the most played sections. The reason you see sale wars on eShop is because Nintendo are just god awful at curation on the store. The problems you highlighted of exposure and product value are nearly exclusively a Nintendo problem. Like having all the RE games on Switch be £50-&60 each. You can't really argue that game prices shouldn't drop, unless you are also going to argue that every game should maintain its original launch price. And once initial sales have been made, and the sales drop, they drop the price to boost sales and maintain revenue again. And normally games are priced to maximise sales, not keep a product's value high. It doesn't matter if you sell 100k copies at £50 or 1m at £5. A dev isn't concerned about their product being cheap, they are concerned about turning a profit. The reason most games get price drops is continued revenue. Be sure to bookmark this page and be ready to slam in your order when they pop up before they disappear for good: We'll update this guide as and when stock reappears. Supply ran short for some retailers before launch.īelow are the best deals we could find in the UK and US. It's unclear when supply of the boxed copy will run out, but we'd expect supplies to run short much sooner than March 2021 as printed copies end up on popular auction sites. The game collection launched digitally and physically on the Switch on 18th September 2020, however both versions are limited-run/limited-time releases, with the digital version being available until the end of March 2021 only. If you are a collector of boxed Nintendo Switch games, you won't want to hang around - Nintendo has stated that this is a limited-time release. Super Mario 3D All-Stars sure is a tempting game to pick up as it includes remastered versions of Super Mario 64 from Nintendo 64, Super Mario Sunshine from GameCube and Super Mario Galaxy from Wii.
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